

The possibility for a good Altered Beast sequel are endless. The worf's ability to speed boost across the screen could be used in a stage similar to what Alien Storm did in which the screen auto scrolls from left to right, forcing the player to jump crevices:


One could also borrow ideas from other games to enhance or change the gameplay. If you examine the sprite sheet for the wolf alone, you can see that a Altered Beast sequel would make for a good beat 'em up:Įven the sprite sheet for the tiger lends credence to the idea: That would allow more possiblities in terms of gameplay. If someone showed a willingness to create a sequel, the playing area should be open to 3 planes or an open field akin to Golden Axe or Double Dragon. All of the action of the original arcade game (and MD port) occur on a single plane. What are you refering to ? In this game or AB ?Īnd thanks Barone for posting this, it's really a great hack.Tryphon, I wouldn't discount the possibility that one could produce a good sequel to Altered Beast. Maybe because it's not a very good game ? If I had to remake some MD games, I'll go with Ghouls'n Ghosts or Phantasy Star 3, that can really be enhanced and become great games, rather than Altered Beast which, even if it was made arcade perfect, would still be an average game. Allow anti-gravity to work for a limited time, requiring the player to hit the button again, and we add a bit of strategy.Īll in all, they did a fantastic job with this hack! And best of all, it works with the actual console itself! Yip-yip-yippy! if the developers breaks from the standard Sonic formula and decides to feature a miniboss in the level which moves or throws projectiles at lightspeed, this anti-gravity idea would work quite well. However, the implementation of anti-gravity should have a use. I like some of the mechanics included in the game. More obstacles/enemies should appear throughout the level this is an awesome project that im happy to have stuck around for these are some of the first sprites i ever did for the project back in 2017/2018 which have definitely. Only when the ring crosses the sphere diametrically or is thrown in a direction, should the player be able to kill the enemy Surprise Weve hinted at it before, but were publicly announcing that Galactics 2nd Demo is planned to come during Quarter 2, aka any time from now to the end of June. When the ring rotating around the character is fully seen and completes envelopes the spherical enemy, Sonic should not be able to kill it and it attempted, the player should sustain damage. The saturn looking enemy AI should be harder to kill. It looks and sounds fantastic!īased on the video, things I would consider changes: I surely hope that they decide to fully complete this game. watching this game in action was quite a treat to watch! The background visuals, game mechanics and the music is what I would expect in a Sonic the Hedgehog MD sequel! I really enjoyed listening to the new music! My audible senses enjoyed it! Considering that the person(s) behind this game rushed to finish this submission in time for a contest, I say that it was quite well done.
