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Openbor emulator
Openbor emulator










openbor emulator
  1. #OPENBOR EMULATOR PORTABLE#
  2. #OPENBOR EMULATOR ANDROID#
  3. #OPENBOR EMULATOR CODE#
  4. #OPENBOR EMULATOR PROFESSIONAL#
  5. #OPENBOR EMULATOR SERIES#

White Dragon (2016-2018)Ī long time module author and extremely knowledgeable coder who joined the development team in 2016. Haxpor in the forums, a Linux centric developer who works hard to ensure our penguin crowd has the proper tools for development and underlying libraries of OpenBOR remain compatible to compile for mobile platforms.

openbor emulator

Citing personal reasons, Douglas officially retired from the OpenBOR team mid-2021.

openbor emulator

#OPENBOR EMULATOR PROFESSIONAL#

His professional background in graphic design brought a plethora of graphic and game development experience to the team. Known as O'Ilusionista, Douglas was a highly respected administrator of the OpenBOR community and a prolific member of the Mugen scene. Former members and contributors Douglas Baldan (2018-2021)

#OPENBOR EMULATOR ANDROID#

Malik dedicates himself to keeping the Android port of OpenBOR a commercially viable platform for authors who wish to sell their original IP projects. Malik came to the team with a strong OpenBOR scripting background, and quickly established himself as a resident go-to for the Android Port.

#OPENBOR EMULATOR CODE#

Known for maintaining the Wii port, writing the GPU-accelerated video code for Wii and OpenGL, and a few engine features. Plombo (2009-)Ī developer who prefers to work on OpenBOR's supporting libraries and platform-specific backends. Main focus is keeping OpenBOR future proof and modular by replacing specialized hardcoding and overlap with generalized features that allow for more author creativity. Primary contributions are core engine and scripting development, code cleanup, and organization. OpenBOR project manager and site owner of the OpenBOR community.

openbor emulator

OpenBOR Team Current Members Damon Caskey (2007-) The following platforms are still available as legacy binaries but are no longer supported and may not be compatible with current iterations of OpenBOR. These platforms are actively supported and may be compiled with the latest OpenBOR engine.

#OPENBOR EMULATOR PORTABLE#

OpenBOR has a very modular and portable design inherited from Beats of Rage - several ports have been made available. Features from the various branches are backported into the original OpenBOR.Ģ011 - Sumo1X retires from the OpenBOR Team, and hands management duties to DCurrent (Damon Caskey).Ģ017 - OpenBOR repository migrates from SourceForge to Github.Ģ021 - Development continues on OpenBOR 4.0, with various internal source cleanups, a more object centric script engine, and fixes for long standing issues. The project quickly spawns numerous ports and branches, each with unique features.Ģ006 - Developer Sumo1X (SX) reorganizes the loose coalition of developers into what is now known as the OpenBOR Team. They agreed, and the project is named OpenBOR. Senile Team releases an edit pack allowing anyone interested to create a module for the BOR engine.Ģ005 - Developer Kirby2000 asks Senile Team to open the source code to BOR. The game quickly achieves mass popularity through word of mouth.

#OPENBOR EMULATOR SERIES#

You will also find dozens of game modules already finished to download and play.Ģ003 - Senile Team releases Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series using assets from SNK Playmore's King of Fighters series. To find out more, stop into the OpenBOR community at. Ready to make something of your own? Get some images together and away you go!įeeling ambitious? Delve into the built-in script engine and graphical suite to build a masterpiece rivaling the most outlandish Triple-A productions. Want to try your hand at game making? Open one of the already existing modules and tinker around – the community is right here to help you along. OpenBOR is optimized for side scrolling beat em’ up style games (Double Dragon, Streets of Rage, Final Fight), but easily accommodates any sort of gameplay style and feature set you can imagine. From humble beginnings in 2004, it has since grown into the most versatile, easy to use, and powerful engine of its type you will find anywhere. OpenBOR is a royalty free sprite-based side scrolling gaming engine.












Openbor emulator